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After the launch of the Sega Saturn and Play Station in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (which would be later known as KCE Studios) in April 1995, followed by KCE Japan (later known as Kojima Productions) in April 1996.

Each KCE subsidiary would end up creating different intellectual properties such as KCE Tokyo's Silent Hill series and KCE Japan's Metal Gear Solid series (a revival of the MSX Metal Gear series).

(KDE for short), as the parent company became a pure holding company.

Occasionally, a game will acknowledge an unusual name choice (often for a Cheat Code or Easter Egg), or even not allow you to use specific names, such as the names of non-player characters (failure to do the latter can lead to major plot confusion if the player accidentally gives a character the name of a subsequently-introduced character).

In a translated interview with Nikkei Trendy Net published in the following month, the newly appointed CEO of Konami Digital Entertainment, Hideki Hayakawa announced that Konami will shift their focus towards mobile gaming for a while, claiming that, "Mobile is where the future of gaming lies." In 2016, Konami merged Konami Parlor Entertainment into Konami Amusement Co., Ltd. In 2017, Konami is to publicly announce that they would be reviving some of the company's other well-known video game titles following the success of their Nintendo Switch launch title Super Bomberman R.

On November 7, 2005, Konami Corporation officially announced restructuring Konami Corporation into a holding company, by moving its Japanese Digital Entertainment Business segment under Konami Corporation.

The Digital Entertainment Business would become Konami Digital Entertainment Co., Ltd.

The newly established Konami Corporation was expected to begin operation on March 31, 2006.

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